Cemu stuttering reddit. So I searched online and found Cemu.
Cemu stuttering reddit. 0, and the problem always exists when FPS++ is activated.
Cemu stuttering reddit I will need to test this further on my system when I have more time. 0 should fix everything on vulkan. Super Mario Bros just crashed to desktop even when I select the crash fix in the graphics pack. I'm experiencing a weird lag/stuttering problem when I have FPS++ on in Cemu on Steam Deck. e. Hi! I'd like to know how to max out my performance in BotW for Cemu. Shaders aren't precompiled in CEMU, so you'll have terrible stuttering on the first runs/on new level/worlds that requires lots of new resources to be compiled at the same time. 6c and Cemuhook 0. Pause game and go afk for 2 minutes to use bathroom = stutter when you get back. 6. 17 votes, 15 comments. 3 CPU: Ryzen 5 3600 GPU: RX VEGA 56 Dekstop type All update has been done The problem is, the game run at 140fps in the menu and 10-20 in game. First of all: This does involve normal gameplay. Pulling buried treasure chests from the ground. I placed that cache in the transferable folder, and deleted the file that was in the precompiled folder. No tearing. - On CEMU, disable Vsync (Options / General Settings / Graphics). The next time I ran CEMU the cache precompiled within 30 seconds and now I am getting 30 fps constant. When launching a game, the shader cache is loaded. My game is now running at a locked 60fps majority of the time and I've only done the stuff listed above for about an hour. At 30 FPS, using Magnesis on a buried chest will cause it to elevate off the ground slightly and land. 2 SSD graphics drivers are up to date I setup the emulator with instructions from a friend and double checked with the setup guide here. I am getting micro stuttering in NSMBU, just occasional freeze frames that aren't really noticeable but hinder gameplay a bit. Yes, I am posting here and following the development of the emulator. This is the first game I play with CEMU so I don't know if other games have the same problem. specs ryzen 5 2400g gtx 1060 6gb 16gb ram so i get pretty decent performance at 60fps. However, when I play every few seconds it seems the FPS goes from a solid 60 to just 20 randomly making the game very difficult to play or not at all. When running games in Cemu, graphical shaders need to be re-compiled to work on a desktop GPU. they The stuttering is due to the shader cache. 5 2). ES-DE Frontend (EmulationStation Desktop Edition) for Android is now available on the Samsung Galaxy Store! Note however that the Patreon releases are unaffected by this, they will continue just as before and app updates will be provided long term to everyone. followed alot of optimization guides but this stuttering issue is driving me nuts. Follow the official guide to set up Cemu properly. This can take some time, which causes small stutters in the game every time a new one is sent to the emulator. I’m using BSoD settings to best perfomance. Beside from shader cache, vulkan has it's own cache, and this cache is very easy to disappear. At the time I was using an I5 6600k clocked to 4. I'm trying to run cemu for the first time. - Turn off SMT for my CPU --> stuttering like crazy. However, even with a clean install of cemu and BotW, this still didn't work. My pc specs are: i7 8770, GTX 1070 Ti, 16Gb RAM. I forgot the name of the other instruction and i don't have CEMU installed at the moment, but that fixed it for me in 1. I have been playing Xenoblade Chronicles X and was getting anywhere from 20-40 fps and massive stuttering on OpenGL, whereas Vulkan gives me a damn near stutter-free, stable 55-60 fps at all times. High fps but noticeable stutter when looking around. Different guides that walk you through which settings to use in cemu. 4GHz GTX 1060 6gb VRAM Trying to play BOTW and every 15 seconds a Compiled Shaders popup appears at the top left and performance is gashed from 60 down to 20-30 fps with a huge spike stutter. I also have my CPU core affinity set to EVEN (gives me about 5 more FPS) At 4K I just am staying about 2 or 3 frames over 60 FPS in the most demanding parts of the game. enjoy gaming with zero stutter But then I remember to turn on "Async shader compile" on Cemu's Options -> General settings -> Graphics. While playing, if Cemu needs to translate a new shader, the game might stutter. Back then I didn't know that I had to configure CEMU properly to get a decent framerate. 2. Doing this asynchronously allows the emulator to run the process in the background. Trying to play the game at 30fps, and while the console shows it's 30fps, the camera has this constant stutter or jittery movement when moving. Is there a way to fix this on the newest… Also CEMU 2. A few things, change the game profile recompiler to triplecore recompiler, enable the graphics packs particularly the fps++ ones. I've been using Cemu for 3 years now and everytime I updated my GPU drivers or formatted my PC I thought I had to play the game for hours to "load" some of the effects and stop the stuttering. The assumption was of quantitative and not qualitative nature. You only have 8GB of RAM, if you want to lessen this issue you can right-click the game in Cemu and open the GameProfile for it. I installed Relics of the Past with Cemu emulator. Edit I finally plugged into an actual monitor and the issue still occurs but to a far lesser degree. ** Cemu actually has a lot of cool stuff built into the emulator for BOTW. Or check it out in the app stores Try using Cemu 1. Does anyone have an idea how to fix it? edit: I use the latest version of Cemu and Cemuhook + I use the lastest community graphics packs These are my specs: Windows 10 64-bit I was getting some audio stuttering and slowdowns in Super Mario Galaxy, but after some troubleshooting (fresh install, settings tweaks, replaced png texture pack with dds texture pack) it seems to be running much better. Stuttering/FPS Drops in Mario kart 8 on cemu So I've read some posts about peoples performance about certain games, including MK8, on systems similar to mine, and most report getting very smooth 60fps gameplay, while mine is around 45 and frequently drops to low 20s and even freezes or stutters at times. 98 so I can use the async comp but the stuttering is still hard on BotW. (DONT FORGET TO CLICK DOWNLOAD LATEST COMMUNITY GRAPHICS PACKS IN THIS TAB AS WELL) FPS+ (self explanatory) I set it to 144 to match my monitors refresh rate, though I'd often average around 85-90 on a decent rig. 22. 27, and 2. There's an additional Vulkan-only pipeline cache to prevent pipeline stutter. The stuttering comes from a new animation that's never happened before in your game. I’m using Vulkan on Cemu 1. TL;DR: Set the "CPU -> Affinity" option in CEMU Hook to "Custom" and select either the first or second half of the listed threads. 9ghz, and while I do have a 1080ti, which is way better than your 1050ti, Cemu doesn't really use my 1080ti, unless I run 8k resolution. Im trying to play windwaker and awhile ago i ran it no problem at constant 30. I have a rtx 2080, 32gb ram, 6700k CPU, ssd HD, windows 10. Posted by u/Mike-L1toris - 6 votes and 1 comment Those stutters are as a result of CEMU building a shader cache, which should be a transient issue and be seen less as you play through the game. You won't break anything with any of the settings in cemu. 2 ghz and an rx400 4gb. 8GB is the minimum for BotW, especially if you already have a full shader cache, but there is really no reason to not just get 16GB. the longer you play, the less often this will happen. Now that I have upgraded hardware, I keep getting stuttering playback, with especially bad stuttering in the sound department. If you've just started, then you might experience some stuttering due to shader compilation. Here are my current settings that were changed: I have Async compile on as well. 2 Ghz -R9 390 -16Gb Ram Just installed Cemu and got BOTW running today, messed around with the graphics settings and got my game to look nice but I experience lots of stuttering while playing. had to do a system reset and now it runs horrible. These settings are found in the "graphics packs" tab of CEMU. 2f CPU: I5 9400F GPU… 1). ___ #Rules: **1. im on a ryzen 5600x and rx 6650 xt playing BOTW. the only thing ive done is turn the fps limit to 60. 1. What could that be? Cemu version: 1. 0b, and I get some pretty hardcore stutters constantly in BOTW due to the pipeline and shader compiles. Please help me with this situation, if you know any solutions, I’m experiencing microstuttering or micro freezes in cemuhook… My CPU affinity is set to all logical cores, Debug custom timer is set to QPC and 1x speed, and MM timer accuracy is set to 1ms. The stable version is still the best and runs best, atleast in BOTW Reply reply More replies Cemu now supports Vulkan with async, almost completely eliminating shader cache stutter. I'm using Vulkan, and VSync set to triple buffering. The VRAM cleanup needs to be toggleable for people with large VRAM pools so they don't experience stutters pointlessly. I’d usually just turn the game off and then pick it back up later and the issue would be fixed. I have a delided 7700k at 5. Audio tearing/stuttering issue in Xenoblade X. 6 and updating the graphics packs, I'm getting lots of small stuttering even outside of shader compiling, though according to the fps counter, I'm still maintaining a steady 75 fps. As title states I am playing Twilight Princess on Emudeck with 2. 26. You will still get shader cache stuttering of course, but at least once those are done, OpenGL doesn't have to create the equivalent of Vulkan's shade pipeline caches after every driver update, or at least Cemu's "Auto" setting should can care of re-compiling the existing shader cache to generate the OpenGL cache so you won't get such I have Async compile on as well. If you keep playing, you'll only encounter when doing something new. When the cache is gone, the game start stuttering like crazy because it need to rebuild the cache. the 1030 is one of the worst GPUs ever made and really just a waste of silicon. 20 - 0-5 sec and stutters. The stuttering is my last issue with BOTW I have been trying to find a fix for. I'm lost here as my v-sync settings are on. 21. I'm using the last version of Cemu, cemuhook and the game with DLC. During compiling the game will indeed have micro stutter with a few pop ins due to said shaders being loaded in, and audio will also stutter because of the game getting "slowed down", making it off sync. ive tried just about every "complete" cache i can find, including one with 11k+ shaders (that i cant for the life of me find again). I know that's plenty, but I'd like to get up to 144 FPS. Note: Reddit is dying due to terrible leadership from CEO /u/spez. I followed a ton of different guides. Basically making it unplayable. your singlecore perfomance is simply not high enough to reach 60fps. I'm running a Ryzen 5 1600x @ 3. Posted by u/Wabbit_is_Silly - 1 vote and 2 comments I've been having an issue where I get very perceivable intermittent stuttering / frame time spikes in BOTW that I haven't been able to solve in over fifty hours of gameplay on my CEMU save file. This YouTube video might help you with configuring CEMU to run BOTW, as it helped me. I'm currently getting <= 20% CPU usage and around 80-100 FPS with graphics enhancements on. 7. My gpu driver is the beta version updated vulkan 451. On the first tab (General) set CPU Mode to Dualcore-Recompiler (you can even try Triple, see what works best for you). 06) the games on CEMU are having stuttering. For some reason that I don't get, yesterday I was playing BOTW with no issues, now whenever Link's moving the fps consistently stutter and drop, went from constant 60 fps to 30-40 for reason i genuinely dont get, except on the menus, made a new save file and stuttering/fps drop I get around ~50 Fps on average, but every now and then theg game lags for 0. I can mantain 30fps stable in all areas of the game and it works just fine but when there are 2 or 3 enemies, even if there isn't any framedrop, the music disappears completely except for some notes and the fight sounds stutter a lot. The video is ok, but the sound seems to stutter… no, shadercache is not for cemu downloading, IT IS BUILDING, and while Cemu was building its shaders, the performance is poor little shjt you might heard "VULKAN MESSED UP THE SHADERCACHE", the answer is YES, but not all, you can use about 99% of them, just a little bit left has been rebuild after you do something like Graphic Card Driver update, just dont worry, you can have stutter a bit Is it normal for Bayonetta 2 to stutter well caching data during a first playthrough. Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators. I'm using 1. I am currently using these settings: Anisotropic FilteringAnisotropic Filtering #2Enhanced ReflectionsEnhanced Reflections #2Anti Aliasing Enhanced ReflectionsAnti Aliasing Enhanced Reflections #2(both FXAA)ResolutionResolution #2(both 1080p) I'm getting excessive stuttering in BOTW when cemu is first loaded, I have tried numerous shader caches and have built my own. you can reduce the stutter by using Vulkan and async. ** Please respect others **2. Hello I have a reshade preset that used the general depth filter (RTGI, etc) and i never noticed this problem in the past. I recently completed a playthrough with Cemu running the game at 120 FPS. Enable vulkan under general settings and Async compile to remove the stutter. Got the shader cache and pipeline cache for the same region as my game. then copy the new downloaded shader cache and replace. The following small "guide" does not fix that. This is NOT due to shader compiling, as I already built (2 times now) a shader cache for the first few levels of the game and replayed them a lot of times. This guide is for version 1. You should be using FPS++ instead. Cemu stuttering with Parsec I'm getting a strange issue where Cemu stutters in full-screen mode when I connect to the PC from an Android phone using Parsec. It will start at 30 and every 10 seconds it drops to like 8 frames and sometimes just freezes for a second then goes back to 30. It isn't from compiling shaders, as I'm using a cache. 4c, ive found out that performance is greatly reduced because of newer driver version requied. Play game for 2 minutes and then have to pause game = stutter again. It seems to be that the whenever the shaders cache, there is really bad stuttering and my game freezes temporarily. cemu. When you launch a game Cemu will take some time loading those saved shaders to prevent the stuttering from happening again. 5 btw. It also crashes everytime in the loading screen to the second map. EDIT: Despite performance being the same, it reduced GPU usage by half. I used DDU to uninstall all traces of previous Nvidia drivers, and clean installed the most recent AMD drivers. I am using only OpenGL with a 5700XT and 8086K @5. Cemuhook hasn't been updated in quite a while, but it still works with the current version and most likely any future version of Cemu. I was told before to specify also that I have gone through the exact install procedures that Cemu recommends. Here are my current settings that were changed: The good thing is, if the program has a caching function (like Cemu does), once a shader has been compiled, it will be stored in that cache, and the next time it needs to be loaded, it will be ready and you won't get any stutter. I've already downloaded all of the cached but I still stutter every time it says compiles a pipeline. shader cache stuttering Solved basically, I had cemu a really long time ago, deleted it and reinstalled it today and now I'm having to go through the gruelling shader cache compiling process again. My relevant specs are: CPU: Ryzen 7 5800x GPU: RX 6800 RAM: 32 GB 48 votes, 38 comments. Each time you encounter a shader that hasn't been rendered before, it will need to be built and stored in the shader cache, that's what the little message in the upper-left corner is for. Cemu's Official Subreddit First and foremost, I am completely new to the Cemu scene. Cemu version 1. My specs are: Ryzen 7 1700x @3. Do you know which versions of Cemu has this issue? The only solution for stutter free experience is to enable AMD Optimized Cache in drivers on global level, delete cemu profile if one exists, and let emulator alone make shader cache in it's precompiled folder (if having SSD, put it on SSD, or even RAM drive if possible). But I can't get any input to work, I tried both keyboard and a ds3 via xinput (scp wrapper). Cemu's Official Subreddit I've just downloaded CEMU, and BOTW is running great, pretty solidly at 60fps and then as soon as I see an enemy or an event happens the game stutters and lags. I've rebuild the shader cache and now it's stutter free all over. So, I have an slight issue with micro stuttering. Basically, the game would stutter when entering new area/cut scene the very first time,but it goes away afterward. Having an issue with cemu on a new build where if I run in a window, my games are 60fps (mario kart for example), but as soon as i switch to fullscreen I'm getting slowdowns in to the early 50s, although it doesn't seem like my gpu or cpu is really being taxed and I can't figure out why. Cemu will also save any shaders a game uses (aka it caches them). But the good thing is these are eventually stored in a cache so you won't ever have to compile them again. - On the game list, right-click on Mario Kart 8, then Edit Game Profile. Vulkan causes fps drop stuttering (the symptoms are very similar to not have shadercaches preloaded) and this does not happen to me with OpenGL The best choice is to build the cache on your own, especially if you're using Vulkan. I read quite a bit about it, and I got BOTW running with a reshader mod. Process lasso does not have anything to do with spyware??! I use process lasso for many purposes and i am very happy with it. Reddit’s little corner for iPhone lovers (and some people who just mildly enjoy it…) Members Online iPhone 15 Pro Max stuttering / jitter / bad frame pacing on some games. 0Ghz with 32GB Ram on Win7. I changed my fps limit to 30 but still stuttering. The shader cache stutter is gone, but I'm still having pipeline stutters in the game. Ryzen 9 lineup). So I watched a youtube lets play of BOTW in 4k and the guy mentioned he used an emulator. Cemu's Official Subreddit Cemu only uses 5-6 CPU threads, so 60-70% on an 8 thread CPU is normal. Shaders only need to be compiled once, though, so it'll go away with time. If it drops below a certain threshold, the GPU goes to idle which is too low for the emulator to function and causes the stuttering to happen. I'm playing with graphics pack "resolution(1920x1080)" and "FPS++ [Better Fence]". Most importantly, I no longer need to use to EDIT: I fixed the problem by moving my saves and roms to another folder and then reinstalling Cemu, and then moving saves and roms back to previous folder. View community ranking In the Top 1% of largest communities on Reddit. 1-1 second. My System: -i5 6600k at 4. 0 and vulkan with precompiled shaders disable for further detail. Set "Shader Mul Accuracy" to "Minimal" - however this will only slightly I installed Cemu purely to play the eShop version of ‘Super Mario Advance 4: Super Mario Bros 3’. Setting the graphics to low in everything doesn't fix the issue either. You should be getting at least as good, most likely better performance in Cemu than I do. I installed BOTW and did al the optimization tweak of BSOD videos. I'm running through openGl Because vulkan was killing framerate, v-sync on, cemu running as administrator with full permissions, the monitor is set to the max response time, and I checked my display settings with the monitor and it says the max You're using Static FPS. Is anyone else having… I am aware shader cache does cause stuttering but even with these shaders cached it doesn’t seem to be fairing well with performance. But since updating to 1. I should note that I have used Cemu and BOTW in the past with this very system and did not encounter this problem. . We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. A 4080 has MORE than enough horse power for exclusive, but it's not necessary if I agree that the fps for many games is similar to OpenGL, but for some games it is night and day. 25 Cemu. Ok tested for around 30 min plays, my set up hits 60fps everywhere I try the Static and the regular fps++, my game feels smooth in both mods but one thing I notice and is huge is Gliding (Zero Stuttering while gliding using the static fps++ super smooth. at first i thought it was just the game but i also downloaded mario party to test it and it does the same thing there. that said, the stutters could be caused by insufficient RAM. I stopped playing for months and did some updates etc. Was googling for solutions but many are years old and the instructions dont match with the current options layouts in CEMU. I'm running the appropriate graphics packs and 60fps++ setting. it runs amazing until i do something new/compile more shaders. (not Cemu, others) also i have lowered immensely cpu usage, from background programs i do not use, and optimized others that where sluggish. The first time it took around 5 minutes for the cache to be compiled and I got a constant 30 fps without any stuttering or lag. "intro of the great plateau tower" "blood moon happening" yes, that is normal for any game played on cemu. EDIT: This still holds true and is your best bet at easily solving the audio stutter issue on Ryzen systems (>8+ core part owners see bellow - i. playing a save already loaded/compiled runs like Butter. 8 GHz GPU: RTX 2070 RAM: 16 GB DDR4 1067MHz Storage: both Cemu and the game are on my boot drive 500GB M. Different versions of cemu, different shader caches, cemu hook. I have tried versions 1. On Vulkan you can eliminate the stutter by activating async shader compilation, which, instead of waiting for the shader to compile, just renders the next frame without that shader. 26, 1. Stuttering when shaders are being collected is normal. com Dec 26, 2024 · No more micro-stuttering. you are also probably GPU limited. Also, I use online mode on cemu and it does not feel experimental in any way. These are my experience: - Update driver --> stuttering like crazy. Thank you very much for this :) Don't let the word "experimental" scare you. Been playing TPHD via Cemu/Emudeck on the Steam Deck for a while. Has anyone else had this issue? Welcome to the Horror Games subreddit, where we discuss all horror games and other interesting horror or creepy topics. The version you are using is a year old at this point. 24. I have a 5700 XT and a 3700x. Noticed after playing for a while, some stuttering will occur (from a solid 30 to like 15-20fps). 44 votes, 42 comments. Well some programs need to have affinity set, and its a great way to do that permanently. 2f since it was having weird texture glitches after my GPU switch, and while those issues resolved the stuttering did not. Jail-bot its shader cach. ive tried vulkan with async, openGL with triple buffering in amd adrenalin. 107K subscribers in the cemu community. I went back to the old version and stopped… Stuttering all over, mostly in combat or when approaching NPCs. 108K subscribers in the cemu community. I'm using a 9k shader cache found on reddit, but I tried other also. Even when i put it at 30fps, there was still stuttering. Does anyone know any setting to fixes this? Whenever I have a cut scene going the picture always goes smooth for a second then reverse 1 second then repeating the movement (like stutter). Disable vsync. If you are arguing in the cemu reddit about the Cemu developement and the money flow of course you are still interested even if you don't use it yourself personally. Also was able to play twilight princess flawlessly. It seems like Super Mario Maker, Splatoon and SM3DW are the most stable titles on CEMU 1. I'm thinking it's because of multiple objects getting rendered when I move to certain areas which causes stuttering and probably that my ram isn't enough. The FPS counter say it's 60 but sometimes it looks like 45 FPS. 2). Get the Reddit app Scan this QR code to download the app now. as for the game version, i use the same cache for BotW v208 on CEMU 1. the game is on a M. only the shaders being loaded from my own GPU are working properly, but not the "precompiled" shaders. 0 version from github. read the official guide if you need further information. Within a couple hours, I managed to get BoTW and its patches/DLC's running with acceptable performance ("Stable" 30fps, which is what I am aiming for) but man does it stutter like hell whenever the shader/pipeline compiling messages appear. Gx2drawdone is a good thing to have on if you have the fps to spare and if you care about having accurate emulation. Delaying cleanup doesn't solve problem. I'm using the triple core compiler and I have gx2drawdone disabled. Note: It's written with the assumption that you are running Cemu under Windows, but you might find some of the information helpful. Yeah i have 3 monitors and i play on the middle monitor (main monitor). Mario Kart and Zelda stutter beyond being playable. Even though I have a 6k shader cache, I still feel a lot of stuttering when playing the game, smaller freezes of 0. I just startet using cemu so im nut sure what to do. 4k i hover at 60% and 1080p at 30%. I did that like 3 times. Edit: This did indeed appear to improve my stuttering situation. So I tried dropping the weapons I got from that shrine, tried going back and re-loading it etc. Emudeck is using an older version of cemu that have this issues on vulkan (rupee missing, map missing, some water missing, etc) Cemu 2. Really, they should do this instead. Loading into a game for the first time can give long freezes due to the amount of shaders. Maybe it's just some weird button mapping issue, cemu doesn't really allow for much control on mappings and it may be screwing something up there that we can't fix Reply reply leothelion634 Posted by u/trippypees - 2 votes and 7 comments So, I've mostly played through the Cemu version on Steam Deck with various mods to experience the game in a new light (totes the best highly recommend), and among other troubleshoots like crashes from memory issues, one thing that seems to be a constant problem is a stuttering bug. info/wiki/The\_Legend\_of\_Zelda:\_Breath\_of\_the\_Wild Sep 26, 2024 · use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. 0 and experience no stuttering. Edit: I tested this again last night and found the following; Vsync on, trip buff off in NVCP + Vsync off in Cemu + 60fps cap in RTSS = smooth gameplay/camera rotation, with stuttering only when loading some shaders and random occasional stutters to 58fps. Enabled Precompile Shader Cache in CEMU. In other words, it's not a smooth experience when moving despite the fps being constant most of the time. ill be going along fine with a variable framerate. 0, and the problem always exists when FPS++ is activated. I'm also experiencing some stuttering. there is no way around it apart from getting a better CPU. 5. Stumped on a tech problem? Ask the community and try to help others with their problems as well. 4 right now. i`ve fiddled a bit with gpu profile setting and found out by disabling Shader Cashe it boosted my fps by 10!!! went from 9-11 to 21-23 in same place, removing also S#it ton of stuttering and slideshow in battles i had before disabling it. 12. Playing Yoshi's Woolly World on Cemu 2. I tried turning down every setting and even at barebone settings at 1080p it remains the same. 2 on GNU/Linux with Wine and experiencing very similar micro-stutter issue. The more you play the less the stutter will appear, even if at the beginning it could be really annoying. 2d, I started having awful stutter problems I'm running Cemu 1. 2d using a Ryzen CPU. Not visual stuttering, but instead freezing my controller inputs like how it does when it's compiling. 17. Some, but not all people with nvidia cards have been reporting stuttering using vulkan. exe for the 2. *If you update emudeck later, you will need to replace cemu. Try using the latest Cemu 2. You could also try D3D11+exclusive ubershaders if hybrid does work. Some rare games may have to suffer from stuttering, unfortunately -- or you could share shaders caches for these games. Using cemu 1. I've tried the suggestions in past threads of users who seem to have had similar issues, but trying them hasn't fixed the issue I am currently having. 12b Cemuhook version: 0. Follow the official guide. Is there any fix for this or is it just something that can't be fixed. Below are some observations I had compared to my initial playthrough on console at 30 FPS. then look at Cemu bar and remember game SavID -go to cemu/shader cache/transferable/ change ur game ID to the one u downloaded. Stuttering will happen while shaders are being compiled. But hitting F11 twice removes the stutter when it happens making me think there might be something that can be done to avoid having to press F11 twice. just go to Cemuchache reddit look for the game cache u want -download it -run ur game first. I installed Breath of the Wild on Cemu a while ago and it's been nothing but consistent troubleshooting to no avail. I've seen a lot of older posts about resolving CEMU shader stuttering, but I haven't seen anything that references current builds of CEMU or CEMU hook, and many of the options that are referenced are gone. disable the MOVBE and the other (not AVX) instruction in the debug dropdown menu, that should fix it. Hello! I'm trying to fix the stutter that happens on Yoshi's Wooly World whenever it's compiling shaders. I can run Dolphin fine, pc games fine, the stuttering is specific to cemu. For anyone that took the time to read thank you! I had the same problem a couple of months ago when I installed CEMU and tried playing BOTW. The version is 1. I checked the FPS mod to help with 60fps. 0 is slower for me, much slower, just as 1. I disabled the vsync option in CEMU and use these settings via the Nvidia control panel instead, which seems to be working much better: Antistropic filtering: 16x Vsync: On/Forced Triple buffering: On What u/krautnelson said, but to explain: if you're not using async compile, shader compilation will always result in stuttering - even on the most powerful system in the world. Hello, today while "playing"(trying to play) BoTW on cemu 1. 3 CPU: AMD Ryzen 7 1700 @ 3. I have Cemu installed on my SSD. Cemu 1. 11. 0 again. On OpenGL you can eliminate that stutter by downloading a precompiled shaderchache but since Vulkans performance is better, you should use that. The only problem is that the game stutters every 10 seconds. So here's my question: The youtube let's play runs super smooth and there is no stutter due to building shader cache. Today when I woke up I booted up BOTW only to realise that the stuttering hadn't dissapeared! I started to wonder what could have caused it and I traced it back to a shrine that I completed, when I got out of the shrine it started stuttering. 0. So it needs to write that to memory and store it in cache so it's effortlessly loaded next time. 13. Today I updated my cemu and my gpu driver and I got some hard stuttering that I didn’t have before, I’m currently using a Ryzen 3 3100 + 1050ti + 16gb ram. 15. I have been trying to make this game playable since long before cemu 1. when ever an object or effect is rendered for the first time, cemu has to compile the shader first. As you keep playing, the amount of stuttering will decrease fastly. All the while using CEMU’s statistics display my CPU hardly goes over 22% and my VRAM isn’t being used much either. If it's still happening after that then raise the TDP or lower your settings. Try D3D11+hybrid Ubershaders. Stuff like this only happens once though, so if you ever replay the game a second time the game should run at 100% with relatively no problems. fullscreen in Vulkan also has even more stutters for some reason. Whenever I load up the game, it stutters like crazy. 0-31. When out in Hyrule Field or anywhere else in a big open area, or if there is combat, the audio will randomly at some point begin to stutter and tear. And on the other hand minors stuttering with the regular fps++ for v1. I am close to having no issues with Cemu this is great! 108K subscribers in the cemu community. 2 | The Complete Setup Guide We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. using cemu version 1. I was experiencing some vsync issues / screen tearing, especially diagonal tearing, even though I had vsync enabled in CEMU. So far I have made sure to optimize cemu, try both vulkan and open gl, and downloaded a complete cache for the game. I have a GTX 1070 and since I updated the last driver (452. 27. With the latest Cemu and Xenoblade X game On my SD, cemu was installed from emudeck, in case it matter. having some shader stutter when running a game in Cemu for the first time is normal. Latest cemu release and up to date BOTW The game runs basically perfect and looks amazing except for a stutter when panning the camera in towns or places with a long stretch of view, and not 360c but at intervals. Sadly the issue still happens. 2 (and any version of CEMU / game that supports the Dynamic game speed adjustment of FPS++ / unlocked FPS in general) TL;DR: The GeForce 1060 came across from my old build, which managed to handle CEMU and BOTW without issue (FX-6350 and DDR3 memory). I have tried making a profile in WattMan for CEMU and setting all power states to a nice even level, but it doesn't look like CEMU triggers the profile correctly. I have an interesting problem with XCX. Ryzen 2700x Gtx 1080 16 go ram Win 10 latest All other drivers up to date including C++ Runs at 60fps but then I will get these hard drops down into the 20s. So I searched online and found Cemu. Super Mario 3D World has a lot of stuttering despite CEMU and MSI Afterburner showing stable 60 fps. Hmm interesting. You can see when this is happening by enabling the shader compile option in the overlay. Mar 7, 2024 · Here's a specific guide for optimizing BoTW under Cemu. How's it going bois? I come to you for help, some information first : Cemu version: 1. I get random micro stutters in combat after I start up Bayonetta 2 during multiple playthroughs will the cached data help stop stuttering Of course, some games might use their own proprietary asset format, and it may or may not be worthwhile for Cemu to reverse engineer these as well, depending on the popularity of said game. https://wiki. Breath of the wild is running great on my PC. I've been messing around with backing up the GLCache for Cemu on a per-game basis to see if it improves stuttering, and I've noticed some definite improvements doing this when it comes to smoothing things out when you start a game if the GLCache has somehow been deleted or otherwise invalidated. However, this cache is reset if you update your GPU driver. 2 GHz, 32 GB of RAM and 2x 1080ti's (even though CEMU doesn't support SLI). I also updated from CEMU 1. Reply reply More replies Top 2% Rank by size So, I created a new partition on one of my ssd's and created a windows 10 boot. 2, I'm using win 10 (updated), nvidia 960 and i5-4460. kwlo clcy xdlujs gfdic ajj imbisb ekdt glssb rlzdisxf eodwkukp